﻿using System;

namespace ParticlePlayground
{
	// Token: 0x0200016D RID: 365
	[Serializable]
	public class PlaygroundAxisConstraintsC
	{
		// Token: 0x060008B2 RID: 2226 RVA: 0x00034004 File Offset: 0x00032204
		public virtual bool HasConstraints()
		{
			return this.x || this.y || this.z;
		}

		// Token: 0x060008B3 RID: 2227 RVA: 0x00034028 File Offset: 0x00032228
		public virtual PlaygroundAxisConstraintsC Clone()
		{
			return new PlaygroundAxisConstraintsC
			{
				x = this.x,
				y = this.y,
				z = this.z
			};
		}

		// Token: 0x040008D9 RID: 2265
		public bool x;

		// Token: 0x040008DA RID: 2266
		public bool y;

		// Token: 0x040008DB RID: 2267
		public bool z;
	}
}
